The Psychology of Gamification: Why XP Actually Works
Gamification isn't about badges and leaderboards. It's about understanding what makes humans tick—and designing software that works with our brains, not against them.
Thoughts on support, gamification, and building software that doesn't suck.
Gamification isn't about badges and leaderboards. It's about understanding what makes humans tick—and designing software that works with our brains, not against them.
After a decade in customer support, I realized the software was designed for managers who've never answered a ticket. So I built something different.
We're not hiding our pricing behind "contact sales." We're not nickel-and-diming you with add-ons. Here's why—and why more software companies should do the same.
You can always tell when software was designed in a conference room instead of a support queue. Here are the telltale signs—and what good design looks like instead.